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P3, also known as '''Psuedo Peer-to-Peer''' or '''PPP''', is a protocol developed by utf#7185 for simulating P2P connections on Windows 96. The official relay server, which is hosted on <nowiki>https://p3.windows96.net</nowiki>, broke in August 2022, but as of January 2023 is up and running again. P3 was first seen in [[Windows 96 v2|Windows 96 v2sp2]], and continues to remain. During the development of [[Windows 96 v3|v3]], a replacement for P3 called '''Bell''' was created, but never finished in time, so v3 shipped with P3 instead.
[[File:P3 Settings.png|thumb|The P3 settings program.]]
P3, also known as '''Pseudo Peer-to-Peer''' or '''PPP''', is a communication protocol and program that was introduced in Windows96 v2.34 ([[Windows 96 v2]] Service Pack 2). Its purpose is to allow developers to have intercommunication between programs, without having to rely on hosting a server themselves.


P3 works by contacting a relay server to give you a static or dynamic address. When you have a P3 address, you can either host a P3 server, or connect to one. Each P3 address has different "ports" to listen on, to allow one P3 address to run multiple servers. Some common ports are 121, the default [[SuperTerm]] port; 140, the port used for [[Remote Console]], and 737, which is used for connecting to a [[P3FS]]. The discovery feature of P3 allows you to broadcast open ports via flags that you can search for. This allows people to search for publicly available services and easily connect to them.
P3 has been marked as obsolete since [[Windows 96 v3]] release 3.0.1, with no replacement being officially announced.


P3 contacts a relay server through SocketIO, a popular library for WebSockets. Connections to the P3 network are initiated by sending a '''hello''' message to the relay server, along with your P3 key. I (themirrazz) have documented the P3 protocol on my alt GitHub account at [https://github.com/themirrazzalt/p3protocol themirrazzalt/p3protocol], you can learn more about the interior of P3's protocol there. On [[Windows 96 v2|v2sp2]], you can obtain a custom address if you have a [[Windows 96 Product Key]] that you have activated your installation with.
== Network function ==
In order to initiate a connection with a peer, the system must first connect to a P3 relay server (by default, this server is <code>wss://p3.windows96.net</code>) using Socket.IO. The relay handles address assignment, authentication, message exchange and peer discovery.


== Third-Party/Unofficial P3 Libraries ==
=== HELLO ===
The only current third-party P3 library that I know of that exists is my [https://www.npmjs.com/package/mikesoftp3 mikesoftp3 NodeJS library], but if you know of any others, don't be afraid to add them to this page and submit an issue on my GitHub.
Logging in on the relay is accomplished by sending a <code>hello</code> packet containing the address secret as well as the desired subdomain in a JSON-encoded, semicolon-separated string.
["sub=hello;mySecret"]
If the user does not wish to use  a subdomain, the <code>sub</code> argument can be omitted:
["mySecret"]
If the user has a [[Windows 96 Product Key]], the secret is ignored, and the key's domain is used instead. Product key authentication is done by sending the <code>Authorization</code> HTTP header before connecting:
Authorization: Bearer <product-key>
Successful authentication will result in a <code>hello</code> response, indicating the user's address, secret and MOTD if the server has one:
[{ "success": true, "address": "hello.kyblozsdhc.ppp", "secret": "mySecret", "message": "example MOTD" }]
Invalid parameters will result in a message containing the error:
[{ "success": false, "message": "PPP Server Error: Subdomain is invalid" }]
 
=== PACKET ===
Messages can be exchanged between peers using the <code>packet</code> message. A <code>packet</code> message must contain the destination address, n<sub>once</sub> and data.
 
The destination address can be any valid <code>.ppp</code>, <code>.vip</code> or <code>.sys</code> address, optinally with a port added as a suffix, such as <code>lo.sys:1234</code>.
 
The n<sub>once</sub> component is a single number that increases on each packet sent. This can allow for error detection and prevents old packets from being received twice.
 
Example <code>packet</code> message:
[{ "dest": "1424vqhvtu.ppp:28067", "nonce": 77, "data": "hello, world" }]
If the message was sent successfully, the relay server replies with <code>packet.ok</code> and the n<sub>once</sub>:
[ { "nonce": 77 } ]
If the peer is offline, the <code>packet.err</code> message is sent with the error message and n<sub>once</sub>:
[ { "nonce": 77, "message": "Peer offline" } ]
 
=== PORT.PUBLISH ===
The <code>port.publish</code> message registers a peer's port on network discovery. The message must contain the port that the peer wants to publish, and the identifier flags that other peers can search for with the <code>discover</code> message.
 
Example <code>port.publish</code> message for port 1234, with the flags <code>foo</code> and <code>bar</code>:
[ 1234, ["foo", "bar"]]
'''No reply is sent on success or error.'''
 
=== PORT.REMOVE ===
The <code>port.remove</code> message removes the specified port from network discovery.
 
Example <code>port.remove</code> message to remove port 1234:
[ 1234 ]
'''No reply is sent on success or error.'''
 
=== DISCOVER ===
The <code>discover</code> message allows peers to automatically find each other on the network. Programs can use this packet to find peers on the network running the same protocol and contact them.
 
The message must contain the flags to look for, the peer limit, and n<sub>once</sub>.
[ ["flag1", "flag2"], limit, nonce ]
Example packet to find all peers with the <code>foo</code> flag:
[ ["foo"], 0, 8 ]
Example packet to find at max 10 peers with the <code>foo</code> or <code>bar</code> flag:
[ ["foo", "bar"], 10, 9 ]
Successful replies are sent with the <code>discover</code> message, containing a list of peer addresses, ports, flags, and the n<sub>once</sub>:
[ [ { "port": "1234", "address": "1424vqhvtu.ppp", "flags": ["foo"] ], 9 ]
If an error occurred, the <code>discover.err</code> message is sent instead:
[ "Invalid limit", 9 ]
 
== Use ==
 
* [[SuperTerm]] uses the Rich Text over P3 (RToP) protocol with 121 as default port.
* [[Remote Console]] uses RToP on port 140.
* [[P3FS]] uses P3 on port 737.
 
== External links ==
 
* [https://github.com/socketio/socket.io Socket.IO on GitHub]
* [https://github.com/themirrazzalt/p3protocol Unofficial P3 documentation]

Latest revision as of 12:35, 3 July 2023

The P3 settings program.

P3, also known as Pseudo Peer-to-Peer or PPP, is a communication protocol and program that was introduced in Windows96 v2.34 (Windows 96 v2 Service Pack 2). Its purpose is to allow developers to have intercommunication between programs, without having to rely on hosting a server themselves.

P3 has been marked as obsolete since Windows 96 v3 release 3.0.1, with no replacement being officially announced.

Network function

In order to initiate a connection with a peer, the system must first connect to a P3 relay server (by default, this server is wss://p3.windows96.net) using Socket.IO. The relay handles address assignment, authentication, message exchange and peer discovery.

HELLO

Logging in on the relay is accomplished by sending a hello packet containing the address secret as well as the desired subdomain in a JSON-encoded, semicolon-separated string.

["sub=hello;mySecret"]

If the user does not wish to use a subdomain, the sub argument can be omitted:

["mySecret"]

If the user has a Windows 96 Product Key, the secret is ignored, and the key's domain is used instead. Product key authentication is done by sending the Authorization HTTP header before connecting:

Authorization: Bearer <product-key>

Successful authentication will result in a hello response, indicating the user's address, secret and MOTD if the server has one:

[{ "success": true, "address": "hello.kyblozsdhc.ppp", "secret": "mySecret", "message": "example MOTD" }]

Invalid parameters will result in a message containing the error:

[{ "success": false, "message": "PPP Server Error: Subdomain is invalid" }]

PACKET

Messages can be exchanged between peers using the packet message. A packet message must contain the destination address, nonce and data.

The destination address can be any valid .ppp, .vip or .sys address, optinally with a port added as a suffix, such as lo.sys:1234.

The nonce component is a single number that increases on each packet sent. This can allow for error detection and prevents old packets from being received twice.

Example packet message:

[{ "dest": "1424vqhvtu.ppp:28067", "nonce": 77, "data": "hello, world" }]

If the message was sent successfully, the relay server replies with packet.ok and the nonce:

[ { "nonce": 77 } ]

If the peer is offline, the packet.err message is sent with the error message and nonce:

[ { "nonce": 77, "message": "Peer offline" } ]

PORT.PUBLISH

The port.publish message registers a peer's port on network discovery. The message must contain the port that the peer wants to publish, and the identifier flags that other peers can search for with the discover message.

Example port.publish message for port 1234, with the flags foo and bar:

[ 1234, ["foo", "bar"]]

No reply is sent on success or error.

PORT.REMOVE

The port.remove message removes the specified port from network discovery.

Example port.remove message to remove port 1234:

[ 1234 ]

No reply is sent on success or error.

DISCOVER

The discover message allows peers to automatically find each other on the network. Programs can use this packet to find peers on the network running the same protocol and contact them.

The message must contain the flags to look for, the peer limit, and nonce.

[ ["flag1", "flag2"], limit, nonce ]

Example packet to find all peers with the foo flag:

[ ["foo"], 0, 8 ]

Example packet to find at max 10 peers with the foo or bar flag:

[ ["foo", "bar"], 10, 9 ]

Successful replies are sent with the discover message, containing a list of peer addresses, ports, flags, and the nonce:

[ [ { "port": "1234", "address": "1424vqhvtu.ppp", "flags": ["foo"] ], 9 ]

If an error occurred, the discover.err message is sent instead:

[ "Invalid limit", 9 ]

Use

  • SuperTerm uses the Rich Text over P3 (RToP) protocol with 121 as default port.
  • Remote Console uses RToP on port 140.
  • P3FS uses P3 on port 737.

External links